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Maya arnold glass
Maya arnold glass









maya arnold glass maya arnold glass

And the ground plain also has no shadows cast when looking through the clear glass. I can cheat a bit and disable the specular visibility of. But then i got reflection on this surface, that i dont want.

maya arnold glass

The problem is, with transmission weight set to 1, it doesnt work, unless i set the specular weight to 1. The sphere is white where it should have both stained glass and green light shadows. I would like to make a toon glass shader, using the new arnold toon shader. you can see the stainglass shadow after it goes through the clear glass and you can see the green spot shadow after it has gone through the clear glass.īUT the shadows ( both the Stained glass and the green spotlight) are not visible THROUGH the clear glass. Shadows are passing through the clear glass my clear glass is a mia_material preset thin glass - nothing changed from stock.Īs you can see from my render, the stained glass is casting great stained glass shadows.Īnd the clear glass window is transparent.my stained glass shader is a mia_material with PSD file node connected to both the diffuse color (mostly so I can see it) and the refraction color node with transparency turn up to 1.colors are just to make them easy to discern. one pinkish throught the Stained glass and one greenish over the sphere. I have two spot lights with ray trace shadows turned on.i made a border to catch light and cast shadows. I also have a clear glass window with a sphere behind it.I have a stained glass window with light coming through it.I've been having some issues with lighting a large scene I'm working on so I decided to make a small "lighting model" and work it out there.











Maya arnold glass